![]() I can't really say then that Homeworld 3 is a strategy game that's going to pull in gamers who've never even put the three letters R, T, and S together before, but it is an experience that looks as if it's one to watch for existing fans of the genre. There is somewhat of a learning curve in Homeworld 3 and while it can be simple enough to pick up, some options I left entirely alone throughout my playtime with it as they just seemed like a can of worms I did not want to open. They all serve a purpose and really to stay alive you're going to want to pack a bit of everything. You'll quickly get accustomed with which sort of ships you want to take into battle, whether it be the slower, lumbering hulks or the quick, wasp-like vessels. From the smallest Recon vessel to the overpowered Beam Assault Frigates, each ship is unique in the way it attacks and moves. Blackbird are aiming to release it in February 2024.The ships aren't just pretty to look at, and once you've built up enough resources you'll be able to deck yourself out with an armada. Watching these videos and reading the full developer update makes me realise: maybe Homeworld 3 will be more Homeworld but better looking, and better sounding, but holy heck, what a treat that could be if it's true. You can come into the middle of a conversation as you zoom around a battlefield. Notably, units will talk to each other, not to you as their omniscient leader, and will chatter back and forth about what's happening. This "flavor layer" is designed to humanise your units. Then a second voice will follow, the ship's tactical officer, who will offer "contextual conversational chatter" that will only be heard by players if you've positioned the camera within a certain range. The first is via the ship's commander, who will be "concise, clearly audible from all distance ranges," and will give the player feedback about the situation. When giving units commands in Homeworld 3, they'll vocally respond in two ways. ![]() ![]() And in each of these environments, the materials of your ships will react with the light with a level of realism that, frankly, feels a bit awe-inspiring (yes, I'm a tad biased here)."Īll of which seems appealing, yet somehow it's the radio chatter that most excites me. You'll command fleets in low orbit above planets, or explore ancient relics floating just above a churning sea of clouds. "But allows us to create levels each with their own unique visual identity and near-photo realism. "In Homeworld 3, you'll fight your fair share of battles in cold, dark space," says the post. It later gives a look at biomes, mothership lighting, nebulae, and all the work that's going into "bringing 'terrain' to space combat" in Homeworld 3. I had mentally labelled coming sequel Homeworld 3 as "more of the same, but better looking", without thinking much more about it.Ī new development update from developers Blackbird Interactive doesn't so much prove me wrong as go into great detail about what "better looking" really means - while also making me excited about the new "flavor layer" of ship-to-ship communication.įirst up, the post gives this extremely brief glimpse of Homeworld 3's cinematics, which are pre-rendered for the first time and feature "fully 3D modelled characters complete with English language lipsyncing." Homeworld and its sequel were real-time strategy games that stuck in the memory mainly due to the atmosphere they managed to create via dialogue, music choices and striking ship designs.
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